Other players will be selected to play as citizens, the role for players that need to find eight pages. Upon analysis, however, I come to a conclusion: Thanos would win. In Slender: The Eight Pages, should the player fail to collect all of the pages, they will be killed by Slender Man, prematurely ending their adventure , and granting the player a game over. She is a young female spirit who was killed by her uncle.
Sally thinks of Slenderman as her father , as they are very close. Jeff is like a big brother to her. Sally has a stuffed bear named Charlie. Even though Sally is a sweet child, she has a dark side like every Creepypasta. In mythology he was actually trying to save you from a painful death by taking you to the under world early.
Slenderman is a product of this century. He appears and havoc follows. He murders in undescribed ways or he compels others to murder. Parents need to know that Slender Man is a horror movie based on a popular internet meme a « creepypasta » about a faceless monster that steals kids. It has unsettling, nightmare-like imagery that flashes by quickly, as well as jump scares, teens in peril, and teen girls being grabbed and choked.
Kate was originally a normal girl who had visions of the Slenderman , something she shared with her friend, CR. One night, she was attacked in her own home by the Slenderman himself, but managed to escape. Likely, it was a similarly intentional decision to make Slender Man the only adversary in the game.
Other horror games, such as the first-person shooter Killing Floor 2 Tripwire Interactive, for example, feature a great number of opponents, making the game focused more on fast paced action. There are, of course, a number of games, which center their whole system or particular mechanics around a single adversary, most notably: Outlast Red Barrels, , Alien: Isolation Creative Assembly and Feral Interactive, or the Tyrant in Resident Evil 2 Capcom, , to name a few.
Unable to make any judgements about The players, instead, are left with the feeling of being stalked. The feeling of lacking crucial information stays in direct contradiction to the human natural tendency to make sense of the world.
Incompleteness in any discernible way, including fictional world structure, may provoke emotional arousal, such that one may engage in assimilating new information about it Oatley , p. As the study on fear shows, if an individual finds themselves in an alien world, which is difficult to make sense of, they feel anxious and uncertain of their position.
The unknown about the world or a beast inside it is yet another technique to induce fear. This is also true for humans. If an individual happens to notice something unknown and potentially dangerous, it is highly probable that this individual will stop for a few moments in order to recognize and assess the object that has just been noticed. After this time, a quick decision about ignoring or copying the object of interest is made.
In the game, however, this aspect is inverted. It is Slender Man who is motionless. Slender Man does not have any movement animations, so it teleports around the area instead. How might a still Slender Man induce fear? An encounter with an opponent who does nothing but stare at the player creates a sense of tension that must be alleviated.
Normally, in a hostile environment, when some wild and dangerous animal is noticed, it takes humans just a second to recognize it and to decide that it is probably best to run away. As Dean Mobbs explains, many animals, including humans, have a suite of neural systems, optimizing defense mechanisms, which enable us to monitor the environment for threats and to determine the best course of action. Boars or any other dangerous animals for that matter are also expected to make a move when they see a human, but the case of Slender Man is different.
When the players finally notice the monster, it is difficult to recognize it as a threat, and thus to assess its abilities.
It is unknown whether it can attack or how fast it is. This analysis has shown that horror in Slender is not only framed by traditional elements, that is narrative and its stories, but also by embodied experience and a form of play on multiple levels. The experience of horror is thus multifaceted, In order to understand how these stimuli are processed, understanding the relation between fear and human cognition was in order.
In section three I have explained the difference between fear and anxiety and how they impact players. I continued this thought by presenting a theoretical explanation of the way players experience these feelings during gameplay, that is by inscribing their self into the game and creating mental constructs about the world.
In section four, mostly by focusing on Slender , I discussed the numerous in-game techniques used to induce horror. More specifically, it has been said that humans experience anxiety because of unknown threats, aversive locations, and unclear motivations -- all these stimuli have been found in my analysis.
Fear, moreover, is a reaction to an observable threat that people must cope with. To meet this end, I have argued that Slender effectively makes use of these inclinations, that is: it deprives the players of tools to defend themselves e. This article has argued that even a small, amateur project like Slender has an abundance of elements, which aim at inducing horrific experiences.
It has shown and underlined the importance of close cooperation of several in-game mechanics, utilization of human capacity for constructive imagination as well as close and careful selection of fear and anxiety inducing stimuli.
In the end, I would also like to call attention to the distinction between a full scare versus mere startling, or fear and anxiety, which may prove to be useful to game developers as well as scholars interested in the subject.
For this reason, the findings may be of use to everyone who wants to improve and further develop the digital horror game genre, and contribute to new theoretical and empirical investigations. Versions of the game may differ. This is a remark made by one of the anonymous reviewers of the first draft of this article. Astor, M. The New York Times. Bloober Team. Blair Witch [Windows PC]. Cantor, J. Fright reactions to mass media.
Zillmann Eds. Hillsdale, NJ: Lawrence Erlbaum. Singer Eds. Descriptions of media-induced fright reactions in a sample of US elementary school children. Journal of Children and Media , 4, 1. Resident Evil 2 [Windows PC]. Carleton, N. McEvoya Eds. Carlson, M. Journal of The Philosophy of Games , 2, 1. Coscarelli, J. New York: Intelligencer.
Retrieved September 9, from www. Costikyan, G. Creative Assembly. Alien: Isolation [Windows PC]. Curtis, V. Dirt, disgust, and disease. Eder, J. Characters in fictional worlds: An Introduction. In Eder, J. Berlin: De Gruyter. Eskelinen, M. The Gaming Situation. Game Studies, 1, 1. Retrieved 9 September, from www. Frictional Games. Gerrig, R. New Heaven: Yale Univ. Gill, M. The function of fear in institutional maintenance: Feeling frightened as an essential ingredient in haute cuisine.
Organization Studies , 39, 4. Green, M. In Green, M. New York: Psychology Press. Hamilton, K. Herman, D. Cognitive Narratology. The living handbook of narratology. Koutsikou, S. Neural substrates underlying fear-evoked freezing: the periaqueductal grey-cerebellar link. The Journal of Physiology, 10 , Lewis, J. Limbachia, C. Controllability over stressor decreases responses in key threat-related brain areas.
Communications Biology 4, 42 Lock, C. Lynch, T. Nothing to Fear? Maddox, J. Of Internet born: idolatry, the Slender Man meme, and the feminization of digital spaces. Feminist Media Studies, pp. Maier, S. Learned helplessness at fifty: Insights from neuroscience. Psychological review, 4 , Markus, H. In Dunkel, C. New York: Nova Science. Miller, N. Studies of fear as an acquirable drive: I. Fear as motivation and fear-reduction as reinforcement in the learning of new responses.
Journal of Experimental Psychology , 38, 1 pp. Mobbs, D. The ecology of human fear: survival optimization and the nervous system. Frontiers in Neuroscience, 9. Moors, A. Theories of emotion causation: a review. Cognition and Emotion , 23, 4 pp. Slender known as Slender: The Eight Pages as of v0. The game centers around an unknown character being chased by the Slender Man in the woods while seeking eight pages scattered about various landmarks. The game was created by Mark J.
Hadley as an experiment. The experiment proved to be a success, and Slender gained mass amounts of popularity after going viral. It can be downloaded for free from Hadley's website. A full retail version of the game with better graphics, more levels, and a storyline entitled Slender: The Arrival was soon announced and released on March 26, The story of the game is not defined or explained. Your character is stranded in the woods alone, and is stuck with no weaponry or defense.
The only item that your character has is a flashlight , which otherwise has no ability to hinder or stop the entity stalking your character. The reason these images are posted about the forest, or why your character wants them, is not explained.
Speculation is that the character is just curious about the origins of these pages, but other "theories" do exist. Such as: The player is a proxy controlled by Slender Man. The notes are placed in 8 of the 10 following locations He doesn't want you to win "your life back".
The stomping noises are simply an indication of when the game has officialy started and Slender can attack you; it is just background music. Not Helpful 0 Helpful 9. Include your email address to get a message when this question is answered. Keeping in constant motion will prevent the likelihood of Slender Man taking you from behind. Helpful 0 Not Helpful 0. If your game is running slowly, decreasing the graphic resolution will speed things up. Helpful 0 Not Helpful 1. Sprinting when scared i.
Only use on the last few notes. Slender can't move if you watch him. But you can only watch from a very far distance. Don't use this as a strategy tactic; just keep it in mind. Make sure you don't look at the ground. You won't see anything and the chances of Slender Man attacking will increase. Start running when you have 4 pages.
Slender man is more likely to teleport when you are walking. Your distance and whether you have your flashlight on decide how long you can stare at Slender Man for.
If there's a page in the bathroom complex, there usually isn't a page in the tunnel. Use this tip to avoid wasting time and battery life on your flashlight. If you want to fully understand the story behind Slender Man, watch the film.
Submit a Tip All tip submissions are carefully reviewed before being published. Don't start thinking Slender Man is real. He's just a character in a story. Helpful Not Helpful Related wikiHows How to. How to. Co-authors: Updated: June 17, Categories: Multi Platform Games. In other languages Italiano: Sconfiggere Slender. Thanks to all authors for creating a page that has been read 50, times.
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